![]() Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.Increased the chance that Cass spawns her special rewards.This means that in 3 player COOP, all players will now take 10% less damage (5% less per player). Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%).While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info. ğixed the Damage Reduction calculation in Advanced Stats.Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.Reduced the requirement to obtain Revivalist Trait.If you can start with it, Wallace will sell it. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. Ědded all unlocked Archetypes to Wallace’s inventory.Retroactively fixed as many difficulty-based rewards as possible.ĭEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.Retroactively fixed several achievements that weren’t tracked correctly.and lowering your “Performance Core Ratio” from 55x to 54x. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility: If your CPU is overclocked, try setting it back to the defaults. If you experience this problem, you will likely also see it in other DX12 games. We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. Out Of Memory when Loading (Intel 13th generation CPU’s). ![]() Potential fix for "GameThread timed out waiting for RenderThread" crash.Ongoing optimizations to improve overall performance.
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